Jun 02, 2010, 01:36 PM // 13:36 | #1 |
Ascalonian Squire
Join Date: Jul 2007
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How can I make enemies attack me?
I have a problem that whenever me and my henchmen engage the enemies, they just run straight past me and start attacking my healer or my mage. Now it's cool that the AI is smart to do this, but surely there is a way to force them to attack me instead? Like in some other games there are abilities that would make an enemy attack you instead of someone else. I haven't seen any such abilities in GW yet and I'm already lvl 17 on my Warrior. But surely there is some other method to doing it?
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Jun 02, 2010, 01:54 PM // 13:54 | #2 |
Furnace Stoker
Join Date: Dec 2006
Guild: [Bone]
Profession: Mo/
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I believe (not 100% sure) that what the AI of enemies targets is based on proffession and armor rating. So casters will be targeted quicker then melee, and in the middle assassins, rangers and paragon. Besides that it will attack Monks primairily and oftenly ele's aswell, while others might get left alone more.
So to answer you quickly, there is no skill to taunt enemies onto you. There are ways to prevent enemies from rushing to your casters though. As you are a warrior you can take hits better. Go into battle, with your heroes flagged just a slightest bit back, let the enemies settle on you (once they are attacking someone they tent to stay on it for a bit) and let your heroes come in. But make sure you know how to play or otherwise this will result in quick deaths Another alternative is running around in 15AL armor. Not such a smart idea, as they will kill you in a wink, but at least they attacked you right? ^^ Also adding an MM to your team is a good thing to do. The minions it creates are a wall of fleshie things blocking the way to your casters. But ofcourse you can not prevent enemies from attacking your backline at all. Best thing to do is play a SY! (Save yourselves!) warrior, to give your whole team more armor, and rock on |
Jun 02, 2010, 01:58 PM // 13:58 | #3 |
Atra estern?? ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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You can't force an enemy to target you with a skill. usually if you hit on an enemy enough though, it will turn around and target you. try to focus on attacking the most threatening enemies first before they can do major dmg to your party. i like to use the skill save yourselves to give all my weak backline heroes hgh armor so that it doesn't matter much if they are getting hit.
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Jun 02, 2010, 02:03 PM // 14:03 | #4 |
Lion's Arch Merchant
Join Date: Jul 2008
Profession: Mo/
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you need to flag your henchmen out of range
afterwards you go in and when everyone is attacking you unflag |
Jun 02, 2010, 02:35 PM // 14:35 | #5 |
Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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Flag your heroes behind you. Use the environment. Often, you can pull the enemies around an edge in the terrain and block their path by standing at the edge. Now unflag the heroes.
For pulling enemies, always carry a flatbow or longbow with you in addition to your regular weapon and use the weaponset/switch-weaponset feature. Pull the enemies with the bow and then fight them with your sword/axe/whatever. |
Jun 02, 2010, 06:02 PM // 18:02 | #6 |
Ascalonian Squire
Join Date: Jul 2007
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All I really want is for them to bunch up so it's easier to AoE
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Jun 02, 2010, 06:06 PM // 18:06 | #7 |
Forge Runner
Join Date: Jul 2006
Location: Denmark
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I'm guessing you're a recent wow player
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Jun 02, 2010, 06:19 PM // 18:19 | #8 |
Krytan Explorer
Join Date: May 2005
Location: NC, USA
Guild: Ohm Mahnee Pedmay [Hoom]
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First get them all to attack you as already discussed. Go to the ranged target you want to take out first, so that the melee will follow you and make for a tight ball of enemies. Then use an AoE snare (possibly from a hero) such as something from the ele water or earth line. Then have some AoE damage fun.
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Jun 02, 2010, 06:42 PM // 18:42 | #9 |
Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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The best you can do is keep your hp a bit lower than your heroes, it will put you higher up on aggro list. If a mob is knocked down, it usually seeks itself onto the closest target as well. With Save Yourself, you will also have 100 armor less than your party which will help getting AI to think of you as a squishy target.
Rule is simple.. AI has some mechanics to try find the easiest foe to kill based on HP, armor etc, so your job is to make it appear you're the one. Also, you can try pull mobs around corners, block the corner and have your team on the other side. Flag your hench/heroes if needed. Mobs can get trouble getting around the corner you're blocking and will give up and just go for you instead. |
Jun 02, 2010, 06:49 PM // 18:49 | #10 | |
Ascalonian Squire
Join Date: Jan 2007
Guild: Night Watchers Hun [NWH]
Profession: N/
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AI picks the target based on armor rating/weapon in hand/health/weather/latest lolcat picture. The only skills that influences these are Earth Shaker and Deep Freeze (ES makes them attack the warrior (still works), Deep Freeze usually makes them attack the closest target (may not work any more)), or this:
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Last edited by Ul70r; Jun 02, 2010 at 07:05 PM // 19:05.. |
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Jun 02, 2010, 07:11 PM // 19:11 | #11 | ||
Ascalonian Squire
Join Date: Oct 2008
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Here's some info on how to properly "tank" in Guild Wars: First, see this link: GuildWiki: PVE Tactics. Once you've read that, come back here and read more. Pulling: As a warrior...scratch that, as a tank(applies to Dervish and any other melee tank really), you should always have a bow as one of your extra weapon sets. The stats on it don't matter, and a longbow is likely best for it's arc and long range. Use this to pull. If you'll be "tanking" flag your henchies and heroes and your party if there are other players in group back out of range, preferably near the back edge of your "earshot" (aggro bubble on the minimap). If you can send them around a corner, like a hill or whatever, even better. When pulling, use your bow, to attack the chosen enemy, then immediately hit Esc to cancel action and switch to your other set. At no point should you run away, and do NOT break line of sight by running back to your group as this will make the mob that comes reset. EDIT - you do not NEED to pull with the bow, but it's convenient. Running in after flagging your group back may lead to you being out of your healer's range and dead before they can get there if you pull too many. End Edit Once the mobs are in range and have hit you once or twice, or been attacked by you and turned to face you, your allies can come assist, unflag them. Do not run around when fighting mobs while tanking. Your skills will automatically target a nearby enemy if your current target dies, but if you click and miss one, moving aroudn that way can trigger the enemy to think you're fleeing and will target someone else. use 'tab' and 'c' (target next foe and target nearest foe, respectively) to target, and spacebar to initiate attack, you'll move in range automatically with no wasted motion. What to do if you can't set up a pull: Sometimes the enemies will get the jump on you. Maybe you weren't paying attention and brushed an aggro radius. They could have popped up from under your feet, or dropped in from above. It happens. Don't panic. If the mobs are running toward other party members, you have a few options: -attack the 1-3 enemies closest to you and hold those. No matter how well you tank, you can't hold ALL the enemies. Your party will manage. -If you have any of the following, use them: knockdowns, crippling strikes, increased movement speed abilities. Use whatever you've got to let your party maneuver. Sometimes it's not about getting aggro off of the Monk so much as slowing, knocking, and blocking the enemies from reaching the monk while the rest nuke it. -Run! Seriously, don't be ashamed to run away. It happens. Take a safe path, preferably one you've recently cleared and haul your butt outta there! flag your group ahead of you to make sure they don't keep fighting! General tips I couldn't think of a specific category to put these in, so here they go: Body Blocking If you can, physically keep the mobs from attacking your group by standing in the way! For example: o oo oo oooo <---enemies ----------|XX <---you (and maybe a co-tank) ..............| ..............|xx ..............|xxx <--- mid and backline ..............|x <--monk Because the game allows clipping (objects can bump and block without passing through each other) you can physically block around a corner to prevent enemies from reaching your backline. If you have said backline also blocking the healer(s), even better. When all else fails (or before it can fail) body block. Health and Armor Having less health sounds counter productive, but it can actually be a good thing. Using a Major or Superior rune on your gear can make the difference in whether a group will target you or ignore you. This is because the enemies tend to go for lower health targets first. Plus, that rune means bonus stats for your main damage abilities. Make sure HP boosting enchants are on your weaker targets and don't let your own HP be boosted until you've already got aggro. You may need to discuss this with your healer. If the healer is a hero, right click their boost ability on their bar to disable it, and then right click again to reactivate when you'd like them to use it (or disable it and then hotkey it for manual use). As someone else mentioned, it sounds like you may have migrated over from WoW. I can relate, I'm a former WoW player and the transition was strange, as I rolled tanks in WoW, and the mechanics are just not the same here. GW is way different, particularly in it's aggro mechanics. Hopefully this info will be helpful to you, and don't forget to read the Wiki, there's a ton of good info in there. Tanking (as in the high health, high armor, hold the angry things way): Don't do this. It seems like a good idea to get as much HP as possible and to be a damage soak. This is well and good, but you can only have so many damage dealers and your monk can only restore but so much before the energy runs dry. Plus, the more HP you have, the less likely the mob will attack you. It'll run right past, kill your monk, then the rest, then you. It's better to focus on a balanced, damage dealing build with one or two control abilities (like a knockdown or cripple) and at least one rez and one self heal or damage absorber (you want Lion's Comfort if you can get it, adrenaline based heal is nice. Dolyak Signet is ok, but you'll want an option to remove it should you need mobility). Flexibility: ...in everything. Save some useful build types as templates. You may want a pure control build, something that might be lower damage, but with multiple knockdowns, cripples, etc. You'll want a tanking build with damage reducing abilities and a self heal. You'll want a nuking damage build. You'll want a balnaced build. It goes on. Play around with your skills and don't get locked into one build or play style. Also, try different weapon combinations and learn what works and what doesn't. Hammers, Axes, and Swords all have their ups and downs. An axe works well in a damage build. A hammer is good for it's knocking ability. Swords are good pressure. Play with them and learn what each can do. Guild Wars is a game that rewards intelligence. There is a strategy to things that you learn over time. Rushing in without thinking or planning your pull and attack will almost always get you kill unless you are comfortably above the level of your enemies, and sometimes you can greatly outlevel the mob and still get killed by sheer numbers. Thinking will keep you alive and avoid death penalties and time wasted. Good luck, and hope some of this helps! (Also, sorry the post got so long!) Last edited by Tomkatt; Jun 02, 2010 at 07:15 PM // 19:15.. |
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Jun 02, 2010, 08:02 PM // 20:02 | #12 |
Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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wow... cant be as detailed as tomakatt but if I personally want to get the agro then i cast my attunement enchantments then run in. I cant say for sure but for me i seem to get alot of the fire if i have more enchantments up then most of the other people(up to 6 ppl @ one time is about my limit/what i would do w/ a healer).
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Jun 02, 2010, 08:09 PM // 20:09 | #13 |
Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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Jun 02, 2010, 10:26 PM // 22:26 | #14 |
Administrator
Join Date: Jun 2006
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Jun 03, 2010, 12:38 AM // 00:38 | #15 |
Ascalonian Squire
Join Date: Jul 2007
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Why does everyone always assume that everyone else is coming from WoW? I played the game when it was free in beta, yes, but I don't like it and I hate what it's doing to the MMORPG genre. So when people automatically assume I'm a WoW player that's actually an insult to me. If you must know, the game I'm "migrating from", so to say, is Lineage2. There, you have a skill called Hate and Hate Aura (aoe hate) that is used to force enemies to attack you. Then you just bunch them up in a corner of the dungeon room or take them down with aoe. Very efficient xp.
Anyway, thank you all and thank you Tomkatt. Your explanation has cleared up all I wanted to know. |
Jun 03, 2010, 01:12 AM // 01:12 | #16 | |
Administrator
Join Date: Jun 2006
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Jun 03, 2010, 05:35 AM // 05:35 | #17 |
Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Say something about their mother and stick your tongue out at them,works every time.
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Jun 03, 2010, 07:04 AM // 07:04 | #18 |
Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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In case anyone has not mentioned it, double clicking on a party member's name will make your character run to that party member. So, if you see your healer's hit points dropping run to them. Of course, if it is an evil mesmer at range that is the problem this is not a good idea.
If one of your heroes is a Ranger, drop a couple of cripple traps and stake your party behind them. If melee gets through they will be slowed down and your softies will get out of the way. Purely a superstition on my part, but I've noticed that mobs seem to know there is a trap ahead and will try to attack something else rather than run over it. This is not a sure thing, but over a number of combats it seems to be have an effect. |
Jun 03, 2010, 07:24 AM // 07:24 | #19 |
Krytan Explorer
Join Date: Apr 2008
Location: GMT +1
Guild: Devil Luca
Profession: E/P
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You can try to run without armor and use frenzy
But if they target you, you will die |
Jun 03, 2010, 07:52 AM // 07:52 | #20 | |
Forge Runner
Join Date: Jul 2006
Location: Denmark
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Most traditional MMO's have a threat/hate thing, I believe it was something that was first made in EQ. It just sounded really lazy to me, but you don't actually have to do that in GW, unlike L2 you don't have to grind |
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